src/fill.rs
pub use platform::fill_window;
#[cfg(not(any(target_os = "android", target_os = "ios")))]
mod platform {
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
use softbuffer::{Context, Surface};
use winit::window::{Window, WindowId};
thread_local! {
// NOTE: You should never do things like that, create context and drop it before
// you drop the event loop. We do this for brevity to not blow up examples. We use
// ManuallyDrop to prevent destructors from running.
//
// A static, thread-local map of graphics contexts to open windows.
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = const { ManuallyDrop::new(RefCell::new(None)) };
}
/// The graphics context used to draw to a window.
struct GraphicsContext {
/// The global softbuffer context.
context: RefCell<Context<&'static dyn Window>>,
/// The hash map of window IDs to surfaces.
surfaces: HashMap<WindowId, Surface<&'static dyn Window, &'static dyn Window>>,
}
impl GraphicsContext {
fn new(w: &dyn Window) -> Self {
Self {
context: RefCell::new(
Context::new(unsafe {
mem::transmute::<&'_ dyn Window, &'static dyn Window>(w)
})
.expect("Failed to create a softbuffer context"),
),
surfaces: HashMap::new(),
}
}
fn create_surface(
&mut self,
window: &dyn Window,
) -> &mut Surface<&'static dyn Window, &'static dyn Window> {
self.surfaces.entry(window.id()).or_insert_with(|| {
Surface::new(&self.context.borrow(), unsafe {
mem::transmute::<&'_ dyn Window, &'static dyn Window>(window)
})
.expect("Failed to create a softbuffer surface")
})
}
}
pub fn fill_window_with_color(window: &dyn Window, color: u32) {
GC.with(|gc| {
let size = window.surface_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.create_surface(window);
// Fill a buffer with a solid color
surface
.resize(width, height)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(color);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
}
pub fn fill_window(window: &dyn Window) {
fill_window_with_color(window, 0xff181818);
}
}